I’ve been a glaive goblin since Monster Hunter 4, and I’m not ashamed of it. The Insect Glaive is the weirdest, most wonderful weapon in Capcom’s flagship action RPG series: a double-sided polearm that lets me vault over monsters, chain aerial combos, and command a glowing bug that steals monster juice. In 2026, after more than a year with Monster Hunter Wilds, I still love the way Focus Mode and wounds make my hunts feel more tactile. But I’ve also realized something: the Kinsect is still mostly an extract vending machine. Then I remembered Dragon’s Dogma 2, and the Mystic Spearhand, and a lightbulb went off. Wilds has the perfect blueprint for making the Insect Glaive’s bug buddy feel like a true magical partner.

how-dragon-s-dogma-2-taught-me-to-love-the-insect-glaive-again-in-monster-hunter-wilds-image-0

Let me set the scene. I played Dragon’s Dogma 2 back in 2024. The Mystic Spearhand was the new kid on the Vocation block, replacing Mystic Knight from the original game. It was fast, flashy, and deeply technical. You could spin through enemies, mount a cyclops like it owed you money, and then suddenly cast Dragoun’s Stabbe, a piercing air dash, or launch Seching Blade projectiles. Mirour Vesture gave you a defensive shield, and Humble Offringe let you yank objects around with telekinesis. It felt like a melee class that had secretly studied at a sorcerer’s academy. That mix of mobility, melee, and magic is exactly what the Insect Glaive has been flirting with for years.

The Insect Glaive’s identity is already unique. It is the only weapon that combines a fast-hitting polearm with a companion that can be sent out as a limited projectile. You harvest extracts—red for attack, white for speed, orange for defense—and then you go to town. In Monster Hunter Rise, the glaive had some flashy Silkbind moves, and in World, damage-centric Kinsect builds could actually put in work. But let’s be real: most hunters treat the Kinsect like a buff dispenser. You fire it, grab your extracts, and forget it exists until the buffs run out. That’s a shame, because the Kinsect could be so much more.

Here’s where Dragon’s Dogma 2 comes in. The Mystic Spearhand proved that Capcom can design a fast, mobile, melee-magic hybrid that rewards players for juggling multiple tools. The Vocation’s spells aren’t just set dressing; they change how you approach fights. A well-timed Mirour Vesture can save you from a dragon’s fireball. A Dragoun’s Stabbe can close the gap and start a combo. Humble Offringe can turn the environment into a weapon. The Insect Glaive could borrow that philosophy without losing its own identity.

Imagine a Monster Hunter Wilds expansion or Title Update that adds Kinsect Arts—active skills that turn your bug into a real combat partner. You could have a piercing air dash for the Kinsect, similar to Dragoun’s Stabbe. You could fire Seching Blade-style projectiles that deal elemental damage. You could summon a temporary Mirour Vesture-like shield that absorbs one big hit. And you could use a Humble Offringe-style move to grab a boulder, a barrel, or even a monster’s projectile and hurl it back. That would make the Kinsect more than a buff bot. It would make it a second weapon.

I know what some veterans are thinking: “Don’t fix what ain’t broke.” Fair enough. The Insect Glaive should still be about fast-hitting strikes and aerial mobility. But adding Kinsect skills wouldn’t replace that; it would deepen it. Wilds already has a bigger, more dynamic open world with weather changes and herds of monsters. That sandbox is begging for more emergent tools. If the Kinsect could interact with the environment like the Mystic Spearhand’s telekinesis, every hunt would have more room for creativity.

There’s also the ranged weapon problem. Monster Hunter has added only Bow and Bowguns as ranged options over the years, and no new ranged weapon type has shown up in ages. The Insect Glaive already blurs the line with its projectile Kinsect and extract retrieval. If Capcom leaned harder into that fantasy, the glaive could satisfy hunters who want a magical ranged-melee hybrid without needing a whole new weapon class. It’s a two-birds-one-stone situation.

So here’s my 2026 wish. I love Monster Hunter Wilds. I love Dragon’s Dogma 2. And I love the Insect Glaive. Capcom should let those loves collide. Give the Kinsect spells, skills, and shenanigans inspired by the Mystic Spearhand. Let me vault over a Rey Dau, fire a Seching Blade bug, shield myself with Mirour Vesture, and then yank a boulder out of the sand with Humble Offringe. That’s not copying—that’s cross-pollination. And honestly? It would be the chef’s kiss. 🐛⚔️